Alyndriel Sharda
Concept
Campaign: High and Low
Race: Elf
Subrace: Wild (Grugach)
Type: Humanoid
Class: Druid
Subclass: Forest Priest
Concept: Sylvan Ward
Level: 1
Level Adjustment: +0
XP: 100 (1,000/3,000)
Station: LL
Origin: Bania Woods, Chrystana
Current Residence: Commorancy Forest, Elan
Description
Hit Points: 10
Hit Dice: 1d8+2
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: F
Skin/Eyes/Hair: Tanned/Green/Black
Apparent Age: 25
Real Age: 148
Height/Weight: 5'0"/99 lb.
Alignment: True Neutral
Deity: Nanasko
Abilities
Strength: 13 (+1)
Dexterity: 18 (+4)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 18 (+4)
Charisma: 18 (+4)
Saving Throws
Fortitude: +4
Reflex: +4
Will: +6
Combat
Initiative: +4
Base Attack Bonus: +0
Grapple: +1
Melee: +1
Ranged: +4
Armor Class *: 16=10+2+1+4+0+-1
Armor Class (flat-footed): 12=10+2+1+-1
Armor Class (vs. touch attacks): 13=10+4+-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Track
Spell Focus (conjuration)
Augment Summoning
Flaws
Awkward
Vulnerable
Traits
Comely
Suspicious
Special Abilities (Racial)
Low-light vision
Immune to sleep
+2 saves vs. enchantments
Keen senses
Martial heritage (long sword, rapier, long bow, short bow)
Favored Class: Sorcerer
Special Abilities (Class)
Divine (druid) spells
Spontaneous casting (nature's summoning spells)
Nature sense
Wild empathy (+5)
Animal companion
No metal armor
Forest Priest: +1 to checks on Knowledge (nature), Listen, Spot, and Survival; Animal Companion gains a +1 bonus to melee attack rolls in native woodland environments
Weapon Proficiencies: Club, dagger, dart, sickle, quarterstaff, scimitar, short spear, spear, sling, long sword, rapier, long bow, short bow
Armor Proficiencies: Light, medium, shields (not tower)
Spells
Class: Druid
Spells Per Day: 3/2/0/0/0/0/0/0/0/0
Spells Memorized (typical) *: Level 0: cure minor wounds, detect magic, read magic; Level 1: cure light wounds, goodberry; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
Skills
Maximum Class Ranks: 4/2
Appraise +2, Balance +3, Bluff +1, Climb +0, Concentration +4, Craft (alchemy) +3, Diplomacy -1, Disguise -1, Escape Artist +3, Forgery +2, Gather Information +0, Handle Animal +3, Heal +8, Hide +3, Intimidate -1, Jump +0, Knowledge (nature) +8, Listen +8, Move Silently +3, Profession (hunter) +6, Ride +4, Search +4, Sense Motive +5, Spellcraft +4, Spot +8, Survival +8, Swim -1, Use Rope +4
Languages: Common, Elven, Draconic, Druidic, Sylvan
Weapons
Weapon: Scimitar
Attack Bonus: +1
Damage: 1d6+1 (2-7)
Critical: 18-20/x2
Weight: 4 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Sickle
Attack Bonus: +1
Damage: 1d6+1 (2-7)
Critical: x2
Weight: 2 lb.
Range: --
Type: Slashing
Notes: Trip attacks
Weapon: Sling
Attack Bonus: +4
Damage: 1d4+1 (2-5)
Critical: x2
Weight: 0+5 lb.
Range: 50 ft.
Type: Bludgeoning
Notes: --
Ammunition: Bullets (10)
Armor
Armor: Leather armor
Armor Class Bonus: +2
Maximum Dexterity Bonus: +6
Armor Check Penalty: 0
Arcane Spell Failure: 10%
Base Move: 30 ft.
Weight: 15 lb.
Notes: --
Shield: Light wooden shield
Armor Class Bonus: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Weight: 5 lb.
Notes: --
Gear
Worn Clothes: Peasant's outfit
General Gear: Backpack (2), belt pouch (.5), sack (.5), spell component pouch (2), bedroll (5), flint & steel (0), whetstone (1), waterskin (4), trail rations: 1 day (1)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 32 lb. (Light Load: 50 lb.)
Wealth
Platinum: --
Gold: --
Silver: 3
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Compact of the Forests
Honor: 10
Reputation: +0
Livestock
none