Alila Yao


Concept

Campaign: The Path
Race: Human
Subrace: Kukulian
Type: Humanoid
Class: Monk
Subclass: Artist
Concept: Self-Focused Seeker
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: LL
Origin: Yaohu, Kukul
Current Residence: Coria, Hale

Description

Hit Points: 11
Hit Dice: 1d8+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: F
Skin/Eyes/Hair: Brown/Brown/Black
Apparent Age: 28
Real Age: 26
Height/Weight: 5'9"/136 lb.
Alignment: Lawful Neutral
Deity: Yao


Abilities

Strength: 15 (+2)
Dexterity: 18 (+4)
Constitution: 16 (+3)
Intelligence: 13 (+1)
Wisdom: 18 (+4)
Charisma: 10 (+0)


Saving Throws

Fortitude: +6
Reflex: +6
Will: +6


Combat

Initiative: +4
Base Attack Bonus: +0
Grapple: +6
Melee: +2
Ranged: +4
Armor Class *: 18=10+0+0+4+0+0+0+4
Armor Class (flat-footed): 14=10+0+0+0+0+0+4
Armor Class (vs. touch attacks): 18=10+4+0+0+4
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Improved Unarmed Strike
  • Stunning Fist
  • Improved Grapple
  • Dodge
  • Blind-Fight
  • Point Blank Shot


    Flaws

  • Incapable
  • Spell-locked (arcane)


    Traits

  • Focused
  • Individualist


    Special Abilities (Racial)

  • +1 saves vs. enchantments

    Favored Class: Any


    Special Abilities (Class)

  • Unarmed strike (1d6)
  • Flurry of blows (-2/-2)
  • Trained dodger (+4 AC)
  • Artist: +1 to all checks for Balance, Escape Artist, Hide, Jump, Move Silently, and Tumble

    Weapon Proficiencies: Club, dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, sling, light crossbow, heavy crossbow, bola

    Armor Proficiencies: none


    Spells

    none


    Skills

    Maximum Class Ranks: 4/2
    Appraise +1, Balance +8, Bluff -1, Climb +3, Concentration +5, Diplomacy -1, Disguise +0, Escape Artist +8, Forgery +1, Gather Information +0, Heal +4, Hide +6, Intimidate +0, Jump +6, Knowledge (religion) +2, Listen +5, Move Silently +6, Perform (dance) +1, Ride +4, Search +1, Sense Motive +5, Spot +5, Survival +5, Swim +3, Tumble +8, Use Rope +4
    Languages: Common, Common (Kukul), Draconic


    Weapons

  • Weapon: Club
    Attack Bonus: +2 or +4
    Damage: 1d6+2 (3-8)
    Critical: x2
    Weight: 3 lb.
    Range: 10 ft.
    Type: Bludgeoning
    Notes: --

  • Weapon: Handaxe
    Attack Bonus: +2
    Damage: 1d6+2 (3-8)
    Critical: x3
    Weight: 3 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Sling
    Attack Bonus: +4
    Damage: 1d4+2 (3-6)
    Critical: x2
    Weight: 0+5 lb.
    Range: 50 ft.
    Type: Bludgeoning
    Notes: --

    Ammunition: Clubs (1), Bullets (10)


    Armor

    none


    Gear

    Worn Clothes: Monk's outfit
    General Gear: Backpack (2), belt pouch (.5), sack (.5), bedroll (5), grapple (4), hempen rope 50 ft. (10), flint & steel (0), waterskin (4), trail rations: 3 days (3), whetstone (1), torches: 3 (3)
    Home Possessions: --
    Magic Items: --
    Spell Components (valuable): --
    Weight: 44 lb. (Light Load: 66 lb.)


    Wealth

    Platinum: --
    Gold: 2
    Silver: --
    Copper: 5
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Vows of Abhinna
    Honor: 20
    Reputation: +0


    Livestock

    none