Alanni Venkas


Concept

Campaign: Darkling Cruelty
Race: Elf
Subrace: Gray
Type: Humanoid
Class: Wizard (Diviner)
Subclass: Divination Specialist
Concept: Treasure-Seeker
Level: 10
Level Adjustment: +0
XP: 48,221 (55,000/66,000)
Station: MU
Origin: Leyalaviranda, Chrystana
Current Residence: Sonodell Mountains, Chrystana

Description

Hit Points: 63
Hit Dice: 10d4+30
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: F
Skin/Eyes/Hair: Peach/amber/platinum
Apparent Age: 30
Real Age: 142
Height/Weight: 5'2"/92 lb.
Alignment: Neutral Good
Deity: Aevidan


Abilities

Strength: 10 (+0)
Dexterity: 20 (+5)
Constitution: 16 (+3)
Intelligence: 23 (+6)
Wisdom: 16 (+3)
Charisma: 18 (+4)


Saving Throws

Fortitude: +7
Reflex: +9
Will: +11


Combat

Initiative: +5
Base Attack Bonus: +5
Grapple: +5
Melee: +3
Ranged: +10
Armor Class *: 23=10+0+0+5+0+0+8
Armor Class (flat-footed): 18=10+0+0+8
Armor Class (vs. touch attacks): 23=10+5+0+8
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Scribe Scroll
  • Combat Casting
  • Spell Focus (evocation)
  • Craft Wondrous Item
  • Craft Magic Arms & Armor
  • Craft Wand
  • Greater Spell Focus (evocation)
  • Enlarge Spell
  • Extend Spell


    Flaws

  • Inattentive
  • Noncombatant


    Traits

  • Absent-Minded
  • Bookworm


    Special Abilities (Racial)

  • Low-light vision
  • Immunity to sleep
  • +2 saves versus enchantments
  • Keen senses
  • Martial heritage
  • Permanent spell effects: comprehend languages, detect magic, read magic, resistance, see invisibility

    Favored Class: Wizard


    Special Abilities (Class/Wizard)

  • Arcane (wizard) spells
  • Summon familiar
  • Specialty school: divination
  • Prohibited school: necromancy
  • Divination Specialist: casting time for divination school spells reduced by one time increment, minimum of free action and maximum full-round action

    Weapon Proficiencies: Club, dagger, long sword, quarterstaff, rapier, light crossbow, heavy crossbow, short bow, long bow

    Armor Proficiencies: none


    Spells

    Class: Wizard
    Spells Per Day: 4+1/6+1/6+1/4+1/4+1/3+1/0/0/0/0
    Spells Memorized (typical) *: Level 0: acid splash, ghost sound, light, ray of frost, detect poison*; Level 1: burning hands, charm person, feather fall, magic missile x2, sleep, identify*; Level 2: fox's cunning, mirror image, protection from arrows, scorching ray x2, web, detect thoughts*; Level 3: displacement, fireballx2, major image, arcane sight*; Level 4: charm monster, Evard's black tentacles, phantasmal killer, stoneskin, locate creature*; Level 5: major creation, teleport x2, telepathic bond*
    Spellbook #1 (pages left: 734): Level 0: acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance; Level 1: burning hands, charm person, color spray, comprehend languages, detect secret doors, detect undead, disguise self, enlarge person, expeditious retreat, feather fall, identify, jump, mage armor, magic missile, mount, protection from evil, shield, shocking grasp, silent image, sleep, summon monster I, true strike, unseen servant; Level 2: alter self, bear's endurance, bull's strength, cat's grace, daze monster, detect thoughts, eagle's splendor, flaming sphere, fox's cunning, glitterdust, invisibility, levitate, locate object, obscure object, Melf's acid arrow, minor image, mirror image, owl's wisdom, protection from arrows, resist energy, rope trick, scorching ray, see invisibility, summon monster II, summon swarm, web; Level 3: arcane sight, clairaudience/clairvoyance, daylight, deep slumber, dispel magic, displacement, fireball, fly, gaseous form, greater magic weapon, haste, hold person, lightning bolt, magic circle versus evil, major image, protection from energy, slow, stinking cloud, suggestion, summon monster III, tongues, water breathing; Level 4: arcane eye, charm monster, confusion, crushing despair, detect scrying, Evard's black tentacles, fire shield, globe of invulnerability, greater invisibility, ice storm, locate creature, minor creation, phantasmal killer, polymorph, Rary's mnemonic enhancer, remove curse, scrying, stoneskin, stone shape, summon monster IV, wall of fire; Level 5: Leomund's secret chest, major creation, permanency, telepathic bond, teleport
    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 14/7
    Appraise +6, Balance +5, Bluff +3, Climb +0, Concentration +13, Craft (alchemy) +11, Decipher Script +17, Diplomacy +3, Disguise +3, Escape Artist +5, Forgery +6, Gather Information +3, Heal +5, Hide +10, Intimidate +4, Jump +0, Knowledge (arcana) +17, Knowledge (dungeoneering) +17, Knowledge (geography) +17, Knowledge (history) +17, Knowledge (nature) +17, Knowledge (the planes) +17, Knowledge (religion) +12, Listen +2, Move Silently +10, Ride +5, Search +8, Sense Motive +3, Spellcraft +18, Spot +2, Survival +3, Swim +0, Use Rope +7
    Languages: Common, Elven, Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan


    Weapons

  • Weapon: +1 dagger
    Attack Bonus: +4/+11
    Damage: 1d4+1 (2-5)
    Critical: 19-20/x2
    Weight: 1 lb.
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Composite short bow
    Attack Bonus: +11
    Damage: 1d6 (1-6)
    Critical: x3
    Weight: 2+3 lb.
    Range: 70 ft.
    Type: Piercing
    Notes: --

    Ammunition: Arrows (20), +1 dagger (1)


    Armor

    Armor: none

    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), belt pouch (.5), sack (.5), spell component pouch (2), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), inkpen (0), scroll case (.5), waterskin (4), trail rations: 3 days (3), healer's kit: 10 uses (1)
    Home Possessions: --
    Magic Items: +1 dagger (1), Boccob's blessed book (1), bracers of armor +5 (1), ring of protection +3 (0), bag of holding type I (15), boots of elvenkind (1), cloak of elvenkind (1), staff of divination (40 charges) (8), wand of dispel magic (35 charges) (.5), wand of lightning bolt (30 charges) (.5), scroll: major creation x3 (0), potion of cure serious wounds x6 (.5), scroll: summon monster II, summon monster III x2, summon monster IV (0), scroll: identify x4 (0), scroll: resist fire, resist cold, resist electricity, rope trick (0), scroll: haste x2, slow, suggestion (0), scroll: Rary's mnemonic enhancer, greater invisibility, remove curse (0)
    Spell Components (valuable): crushed pearl w/ owl feather x10 (100), crushed graniet & diamond duster x5 (250), silver mirror (1,000), ivory plaque (50), fine chest & replica (5,050)
    Weight: 28 lb. (Light Load: 33 lb.)


    Wealth

    Platinum: --
    Gold: 5,000
    Silver: --
    Copper: --
    Gems: --
    Art/Miscellaneous: Diamond necklace (500), emerald ring (300)


    Renown

    Code of Honor: Adjuration of the Magi
    Honor: 15
    Reputation: +2


    Livestock

    Name: Garlyth
    Relation: Familiar
    Species: Owl
    HD/HP: 10d8+0/31 hp
    Size/Move/Space & Reach: T/10 ft., 40 ft. (average)/2.5 ft.-0 ft.
    AC: 22 (+2 size, +3 Dex, +7 natural), touch 15, flat-footed 19
    Base Attack/Grapple: +0/-11
    Attack/Full Attack: Talons +5 melee (1d4-3)
    Special Attacks: none
    Special Qualities: Low-light vision
    Abilities: Str 4, Dex 17, Con 10, Int 10, Wis 14, Cha 4
    Saves: Fort +3, Ref +6, Will +9
    Feats: Alertness, Weapon Finesse (talons)
    Skills: Listen +14, Move Silently +17, Spot +6
    Tricks or Powers: Alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master, speak with birds