Ainthe Serpican


Concept

Campaign: Frigid Waste
Race: Human
Subrace: Verdentian
Type: Humanoid
Class: Cleric/Bard
Subclass: Healer/Entertainer
Concept: Ransomed Princess
Level: 5 (3/2)
Level Adjustment: +0
XP: 11,000 (15,000/21,000)
Station: UU
Origin: Mentia, Verdentia
Current Residence: The Block, Verdentia

Description

Hit Points: 41
Hit Dice: 3d8+12 and 2d6+8
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: F
Skin/Eyes/Hair: Peach/brown/brown
Apparent Age: 22
Real Age: 20
Height/Weight: 5'6"
Alignment: Neutral Good
Deity: Naiok


Abilities

Strength: 14 (+2)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 16 (+3)
Wisdom: 18 (+4)
Charisma: 18 (+4)


Saving Throws

Fortitude: +7
Reflex: +7
Will: +10


Combat

Initiative: +3
Base Attack Bonus: +3
Grapple: +5
Melee: +5
Ranged: +6
Armor Class *: 19=10+0+0+3+0+0+6
Armor Class (flat-footed): 16=10+0+0+6
Armor Class (vs. touch attacks): 19=10+3+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Dodge
  • Point Blank Shot
  • Craft Wondrous Item
  • Melodic Casting


    Flaws

  • Inattentive
  • Gullible


    Traits

  • Comely
  • Polite


    Special Abilities (Racial)

  • +1 saves versus fear
  • Warrior's heritage

    Favored Class: Any


    Special Abilities (Class/Cleric)

  • Divine (cleric) spells
  • Aura of good
  • Turn undead 7/day (1d20+4, 2d6+7)
  • Spontaneous casting (cure spells)
  • No evil spells
  • Domain: Sun (greater turning 1/day)
  • Domain: Healing (+1 CL for healing spells)
  • Healer: casting time for healing spells reduced by one time increment, minimum of free action and maximum full-round action


    Special Abilities (Class/Bard)

  • Arcane (bard) spells
  • Bardic music 2/day: countersong, fascinate, inspire courage (+1)
  • Bardic knowledge +6
  • Entertainer: +1 to Performance checks

    Weapon Proficiencies: Simple, long sword, rapier, sap, short sword, shortbow, whip

    Armor Proficiencies: Light, medium, heavy, shields (save tower)


    Spells

    Class: Bard
    Spells Per Day: 5/3/0/0/0/0/0
    Spells Known Per Level: 5/2/0/0/0/0/0
    Spells Known: Level 0: dancing lights, ghost sound, lullaby, prestidigitation, summon instrument; Level 1: charm person, identify

    Class: Cleric
    Spells Per Day: 4/3+1/2+1/0/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: detect magic, light, purify food and drink, read magic; Level 1: bless, command, sanctuary, endure elements*; Level 2: lesser restoration, spiritual weapon, heat metal*
    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 8/4
    Appraise +3, Balance +3, Bluff +10, Climb +2, Concentration +9, Craft (alchemy) +5, Craft (instrument-making) +6, Decipher Script +4, Diplomacy +11, Disguise +5, Escape Artist +3, Forgery +3, Gather Information +4, Heal +5, Hide +3, Intimidate +4, Jump +2, Knowledge (arcana) +8, Knowledge (history) +4, Knowledge (nobility) +4, Knowledge (religion) +4, Knowledge (the planes) +4, Listen +1, Move Silently +3, Perform (dance) +9, Perform (sing) +9, Perform (stringed instruments) +13, Profession (scribe) +5, Ride +3, Search +3, Sense Motive +1, Spellcraft +10, Spot +1, Survival +4, Swim +2, Tumble +4, Use Rope +5
    Languages: Common, Celestial, Draconic, Elven, Giant


    Weapons

  • Weapon: +1 mace
    Attack Bonus: +6
    Damage: 1d6+3 (4-9)
    Critical: x2
    Weight: 4 lb.
    Range: --
    Type: Bludgeoning
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +5 or +6
    Damage: 1d4+2 (3-6)
    Critical: 19-20/x2
    Weight: 1 lb.
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: +1 composite short bow
    Attack Bonus: +7
    Damage: 1d6+3 (4-9)
    Critical: x3
    Weight: 2+3 lb.
    Range: 70 ft.
    Type: Piercing
    Notes: +2 Strength pull

    Ammunition: Daggers (1), arrows (20)


    Armor

    Armor: none

    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), belt pouch (.5), sack (.5), spell component pouch (2), bedroll (5), flint & steel (0), inkpen (0), scroll case (.5), grappling hook (4), silk rope 50 ft. (5), silver holy symbol (1), whetstone (1), waterskin (4), trail rations: 2 days (2), sunrods x2 (2), masterwork lute (3), masterwork instrument-making tools (5)
    Home Possessions: --
    Magic Items: +1 mace (4), +1 composite short bow (2), bracers of armor +4 (1), ring of protection +2 (0)
    Spell Components (valuable): powdered silver x3 (25), incense x2 (25), silver dust x2 (25), platinum rings x2 (50),
    Weight: 49 lb. (Light Load: 58 lb.)


    Wealth

    Platinum: --
    Gold: 100
    Silver: --
    Copper: --
    Gems: --
    Art/Miscellaneous: Royal tiara (1,000), signet ring (5)


    Renown

    Code of Honor: Doctrine of the Prime
    Honor: 20
    Reputation: +2


    Livestock

    none