Ainthe Serpican
Concept
Campaign: Frigid Waste
Race: Human
Subrace: Verdentian
Type: Humanoid
Class: Cleric/Bard
Subclass: Healer/Entertainer
Concept: Ransomed Princess
Level: 5 (3/2)
Level Adjustment: +0
XP: 11,000 (15,000/21,000)
Station: UU
Origin: Mentia, Verdentia
Current Residence: The Block, Verdentia
Description
Hit Points: 41
Hit Dice: 3d8+12 and 2d6+8
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: F
Skin/Eyes/Hair: Peach/brown/brown
Apparent Age: 22
Real Age: 20
Height/Weight: 5'6"
Alignment: Neutral Good
Deity: Naiok
Abilities
Strength: 14 (+2)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 16 (+3)
Wisdom: 18 (+4)
Charisma: 18 (+4)
Saving Throws
Fortitude: +7
Reflex: +7
Will: +10
Combat
Initiative: +3
Base Attack Bonus: +3
Grapple: +5
Melee: +5
Ranged: +6
Armor Class *: 19=10+0+0+3+0+0+6
Armor Class (flat-footed): 16=10+0+0+6
Armor Class (vs. touch attacks): 19=10+3+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Dodge
Point Blank Shot
Craft Wondrous Item
Melodic Casting
Flaws
Inattentive
Gullible
Traits
Comely
Polite
Special Abilities (Racial)
+1 saves versus fear
Warrior's heritage
Favored Class: Any
Special Abilities (Class/Cleric)
Divine (cleric) spells
Aura of good
Turn undead 7/day (1d20+4, 2d6+7)
Spontaneous casting (cure spells)
No evil spells
Domain: Sun (greater turning 1/day)
Domain: Healing (+1 CL for healing spells)
Healer: casting time for healing spells reduced by one time increment, minimum of free action and maximum full-round action
Special Abilities (Class/Bard)
Arcane (bard) spells
Bardic music 2/day: countersong, fascinate, inspire courage (+1)
Bardic knowledge +6
Entertainer: +1 to Performance checks
Weapon Proficiencies: Simple, long sword, rapier, sap, short sword, shortbow, whip
Armor Proficiencies: Light, medium, heavy, shields (save tower)
Spells
Class: Bard
Spells Per Day: 5/3/0/0/0/0/0
Spells Known Per Level: 5/2/0/0/0/0/0
Spells Known: Level 0: dancing lights, ghost sound, lullaby, prestidigitation, summon instrument; Level 1: charm person, identify
Class: Cleric
Spells Per Day: 4/3+1/2+1/0/0/0/0/0/0/0
Spells Memorized (typical) *: Level 0: detect magic, light, purify food and drink, read magic; Level 1: bless, command, sanctuary, endure elements*; Level 2: lesser restoration, spiritual weapon, heat metal*
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 8/4
Appraise +3, Balance +3, Bluff +10, Climb +2, Concentration +9, Craft (alchemy) +5, Craft (instrument-making) +6, Decipher Script +4, Diplomacy +11, Disguise +5, Escape Artist +3, Forgery +3, Gather Information +4, Heal +5, Hide +3, Intimidate +4, Jump +2, Knowledge (arcana) +8, Knowledge (history) +4, Knowledge (nobility) +4, Knowledge (religion) +4, Knowledge (the planes) +4, Listen +1, Move Silently +3, Perform (dance) +9, Perform (sing) +9, Perform (stringed instruments) +13, Profession (scribe) +5, Ride +3, Search +3, Sense Motive +1, Spellcraft +10, Spot +1, Survival +4, Swim +2, Tumble +4, Use Rope +5
Languages: Common, Celestial, Draconic, Elven, Giant
Weapons
Weapon: +1 mace
Attack Bonus: +6
Damage: 1d6+3 (4-9)
Critical: x2
Weight: 4 lb.
Range: --
Type: Bludgeoning
Notes: --
Weapon: Dagger
Attack Bonus: +5 or +6
Damage: 1d4+2 (3-6)
Critical: 19-20/x2
Weight: 1 lb.
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: +1 composite short bow
Attack Bonus: +7
Damage: 1d6+3 (4-9)
Critical: x3
Weight: 2+3 lb.
Range: 70 ft.
Type: Piercing
Notes: +2 Strength pull
Ammunition: Daggers (1), arrows (20)
Armor
Armor: none
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (2), belt pouch (.5), sack (.5), spell component pouch (2), bedroll (5), flint & steel (0), inkpen (0), scroll case (.5), grappling hook (4), silk rope 50 ft. (5), silver holy symbol (1), whetstone (1), waterskin (4), trail rations: 2 days (2), sunrods x2 (2), masterwork lute (3), masterwork instrument-making tools (5)
Home Possessions: --
Magic Items: +1 mace (4), +1 composite short bow (2), bracers of armor +4 (1), ring of protection +2 (0)
Spell Components (valuable): powdered silver x3 (25), incense x2 (25), silver dust x2 (25), platinum rings x2 (50),
Weight: 49 lb. (Light Load: 58 lb.)
Wealth
Platinum: --
Gold: 100
Silver: --
Copper: --
Gems: --
Art/Miscellaneous: Royal tiara (1,000), signet ring (5)
Renown
Code of Honor: Doctrine of the Prime
Honor: 20
Reputation: +2
Livestock
none