Ahura -- "Bugyll"


Concept

Campaign: Dust and Wind
Race: Metallic dragon
Subrace: Brass (Old)
Type: Dragon (Fire))
Class: Sorcerer
Subclass: Conjuration Specialist
Concept: Desert Lion
Level: 2
Level Adjustment: +9
XP: 1,050 (3,000/6,000)
Station: MM
Origin: Aria Desert, Verdentia
Current Residence: Southeastern Expanse of Aria Desert, Verdentia

Description

Hit Points: 549
Hit Dice: 25d12+225 and 1d4+9
Size: H
Space/Reach: 15 ft./10 ft. (15 ft. with bite)
Move: 60 ft., 30 ft. (burrow), 200 ft. (poor)
Gender: M
Skin/Eyes/Hair: Brass/brass/--
Apparent Age: 50
Real Age: 418
Height/Weight: 24'9"/7,282 lb.
Alignment: Chaotic Good
Deity: Bahamut


Abilities

Strength: 38 (+13)
Dexterity: 12 (+1)
Constitution: 28 (+9)
Intelligence: 23 (+6)
Wisdom: 21 (+5)
Charisma: 23 (+6)


Saving Throws

Fortitude: +23
Reflex: +12
Will: +22


Combat

Initiative: -1
Base Attack Bonus: +26
Grapple: +47
Melee: +37
Ranged: +25
Armor Class *: 33=10+0+0+1+-2+24+0
Armor Class (flat-footed): 32=10+0+0+-2+24+0
Armor Class (vs. touch attacks): 9=10+1+-2+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Flyby Attack
  • Hover
  • Wingover
  • Multiattack
  • Spell Focus (transmutation)
  • Scribe Scroll
  • Eschew Materials
  • Spell Penetration
  • Improved Initiative
  • Blind-Fight
  • Dodge
  • Combat Casting


    Flaws

  • Absent-Minded
  • Bookworm


    Traits

  • Poor Reflexes
  • Unreactive


    Special Abilities (Racial)

  • Overland flight (poor)
  • Burrow
  • Spell resistance 24
  • Frightful presence, 240 ft. radius (DC 27)
  • Immune to sleep, paralysis, and fire
  • Vulnerable to cold
  • Blindsense 60 ft.
  • Darkvision 60 ft.
  • Superior low-light vision
  • Breath weapon once per 1d4 rounds: 100 ft. line of fire (8d6 damage) or cone of sleep gas 50 ft. x 50 ft. (1d6+8 rounds of sleep) (DC 31)
  • Arcane spells: cast spells as 11th-level sorcerer
  • Damage resistance 10/magic
  • Spell-like abilities: At will -- speak with animals; 3/day -- endure elements (80 ft. radius); 1/day -- suggestion (DC 19), control winds (DC 21)
  • Natural weapons: bite +37 (2d8+13) and 2 claws +35 (2d6+13) and 2 wings +35 (1d8+13) and tail slap +35 (2d6+13) or crush +37 (2d8+19, DC 31)

    Favored Class: Sorcerer


    Special Abilities (Class)

  • Arcane (sorcerer) spells
  • Summon familiar
  • Conjuration Specialist: casting time for conjuration school spells reduced by one time increment, minimum of free action and maximum full-round action

    Weapon Proficiencies: Simple

    Armor Proficiencies: none


    Spells

    Class: Sorcerer
    Spells Per Day: 6/8/8/14/7/7/5/--/--/--
    Spells Known Per Level: 9/5/5/4/4/3/2/--/--/--
    Spells Known: Level 0: detect magic, read magic, prestidigitation, create water, mending, cure minor wounds, message, arcane mark, mage hand; Level 1: cure light wounds, shield of faith, magic missile, identify, charm person; Level 2: detect thoughts, eagle's splendor, scorching ray, resist energy, invisibility; Level 3: searing light, dispel magic, haste, displacement; Level 4: polymorph, stoneskin, fire shield, greater invisibility; Level 5: cloudkill, true seeing, baleful polymorph; Level 6: disintegrate, flesh to stone; Level 7: --; Level 8: --; Level 9: --


    Skills

    Maximum Class Ranks: 30/15
    Appraise +11, Balance +2, Bluff +20, Climb +13, Concentration +24, Craft (alchemy) +23, Decipher Script +13, Diplomacy +26, Disguise +9, Escape Artist +11, Forgery +6, Gather Information +17, Heal +12, Hide +3, Intimidate +22, Jump +18, Knowledge (arcana) +22, Knowledge (architecture) +12, Knowledge (dungeoneering) +17, Knowledge (geography) +17, Knowledge (history) +17, Knowledge (local) +12, Knowledge (nobility) +12, Knowledge (nature) +17, Knowledge (religion) +17, Knowledge (the planes) +17, Listen +19, Move Silently +6, Perform (sing) +7, Profession (scribe) +10, Profession (herbalist) +8, Ride +1, Search +21, Sense Motive +20, Spellcraft +33, Spot +19, Survival +15, Swim +15, Use Rope +4
    Languages: Common, Common (Yadahn), Draconic, Auran, Celestial, Elven, Terran, Aquan, Ignan, Gnome, Abyssal, Infernal


    Weapons

  • Weapon: Quarterstaff
    Attack Bonus: +26
    Damage: 1d6+4 (5-10)
    Critical: x2
    Weight: 4 lb.
    Range: --
    Type: Bludgeoning
    Notes: --


    Ammunition: --


    Armor

    none


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), belt pouches: 2 (1), sacks: 2 (1), spell component pouch (2), bedroll (5), flint & steel (0), silk rope 50 ft. (5), healer's kit: 10 uses (1), waterskins: 2 (8), trail rations: 3 days (3)
    Home Possessions: Alchemist's lab (40)
    Magic Items: staff of healing: 30 charges (4), friend shield rings (0), ring of wizardry type III (0)
    Spell Components (valuable): granite/diamond dust x7, mushroom/saffron/fat eye ointment x4, owl-feather crushed pearl droughts x9
    Weight: 36 lb. (Light Load: 2,800 lb.)


    Wealth

    Platinum: --
    Gold: 25,286
    Silver: 2
    Copper: --
    Gems: --
    Art/Miscellaneous: 48 assorted pieces of art, especially ancient gem-encrusted pottery (2,700)


    Renown

    Code of Honor: none
    Honor: 15
    Reputation: +0


    Livestock

    none