Ahura -- "Bugyll"
Concept
Campaign: Dust and Wind
Race: Metallic dragon
Subrace: Brass (Old)
Type: Dragon (Fire))
Class: Sorcerer
Subclass: Conjuration Specialist
Concept: Desert Lion
Level: 2
Level Adjustment: +9
XP: 1,050 (3,000/6,000)
Station: MM
Origin: Aria Desert, Verdentia
Current Residence: Southeastern Expanse of Aria Desert, Verdentia
Description
Hit Points: 549
Hit Dice: 25d12+225 and 1d4+9
Size: H
Space/Reach: 15 ft./10 ft. (15 ft. with bite)
Move: 60 ft., 30 ft. (burrow), 200 ft. (poor)
Gender: M
Skin/Eyes/Hair: Brass/brass/--
Apparent Age: 50
Real Age: 418
Height/Weight: 24'9"/7,282 lb.
Alignment: Chaotic Good
Deity: Bahamut
Abilities
Strength: 38 (+13)
Dexterity: 12 (+1)
Constitution: 28 (+9)
Intelligence: 23 (+6)
Wisdom: 21 (+5)
Charisma: 23 (+6)
Saving Throws
Fortitude: +23
Reflex: +12
Will: +22
Combat
Initiative: -1
Base Attack Bonus: +26
Grapple: +47
Melee: +37
Ranged: +25
Armor Class *: 33=10+0+0+1+-2+24+0
Armor Class (flat-footed): 32=10+0+0+-2+24+0
Armor Class (vs. touch attacks): 9=10+1+-2+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Flyby Attack
Hover
Wingover
Multiattack
Spell Focus (transmutation)
Scribe Scroll
Eschew Materials
Spell Penetration
Improved Initiative
Blind-Fight
Dodge
Combat Casting
Flaws
Absent-Minded
Bookworm
Traits
Poor Reflexes
Unreactive
Special Abilities (Racial)
Overland flight (poor)
Burrow
Spell resistance 24
Frightful presence, 240 ft. radius (DC 27)
Immune to sleep, paralysis, and fire
Vulnerable to cold
Blindsense 60 ft.
Darkvision 60 ft.
Superior low-light vision
Breath weapon once per 1d4 rounds: 100 ft. line of fire (8d6 damage) or cone of sleep gas 50 ft. x 50 ft. (1d6+8 rounds of sleep) (DC 31)
Arcane spells: cast spells as 11th-level sorcerer
Damage resistance 10/magic
Spell-like abilities: At will -- speak with animals; 3/day -- endure elements (80 ft. radius); 1/day -- suggestion (DC 19), control winds (DC 21)
Natural weapons: bite +37 (2d8+13) and 2 claws +35 (2d6+13) and 2 wings +35 (1d8+13) and tail slap +35 (2d6+13) or crush +37 (2d8+19, DC 31)
Favored Class: Sorcerer
Special Abilities (Class)
Arcane (sorcerer) spells
Summon familiar
Conjuration Specialist: casting time for conjuration school spells reduced by one time increment, minimum of free action and maximum full-round action
Weapon Proficiencies: Simple
Armor Proficiencies: none
Spells
Class: Sorcerer
Spells Per Day: 6/8/8/14/7/7/5/--/--/--
Spells Known Per Level: 9/5/5/4/4/3/2/--/--/--
Spells Known: Level 0: detect magic, read magic, prestidigitation, create water, mending, cure minor wounds, message, arcane mark, mage hand; Level 1: cure light wounds, shield of faith, magic missile, identify, charm person; Level 2: detect thoughts, eagle's splendor, scorching ray, resist energy, invisibility; Level 3: searing light, dispel magic, haste, displacement; Level 4: polymorph, stoneskin, fire shield, greater invisibility; Level 5: cloudkill, true seeing, baleful polymorph; Level 6: disintegrate, flesh to stone; Level 7: --; Level 8: --; Level 9: --
Skills
Maximum Class Ranks: 30/15
Appraise +11, Balance +2, Bluff +20, Climb +13, Concentration +24, Craft (alchemy) +23, Decipher Script +13, Diplomacy +26, Disguise +9, Escape Artist +11, Forgery +6, Gather Information +17, Heal +12, Hide +3, Intimidate +22, Jump +18, Knowledge (arcana) +22, Knowledge (architecture) +12, Knowledge (dungeoneering) +17, Knowledge (geography) +17, Knowledge (history) +17, Knowledge (local) +12, Knowledge (nobility) +12, Knowledge (nature) +17, Knowledge (religion) +17, Knowledge (the planes) +17, Listen +19, Move Silently +6, Perform (sing) +7, Profession (scribe) +10, Profession (herbalist) +8, Ride +1, Search +21, Sense Motive +20, Spellcraft +33, Spot +19, Survival +15, Swim +15, Use Rope +4
Languages: Common, Common (Yadahn), Draconic, Auran, Celestial, Elven, Terran, Aquan, Ignan, Gnome, Abyssal, Infernal
Weapons
Weapon: Quarterstaff
Attack Bonus: +26
Damage: 1d6+4 (5-10)
Critical: x2
Weight: 4 lb.
Range: --
Type: Bludgeoning
Notes: --
Ammunition: --
Armor
none
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (2), belt pouches: 2 (1), sacks: 2 (1), spell component pouch (2), bedroll (5), flint & steel (0), silk rope 50 ft. (5), healer's kit: 10 uses (1), waterskins: 2 (8), trail rations: 3 days (3)
Home Possessions: Alchemist's lab (40)
Magic Items: staff of healing: 30 charges (4), friend shield rings (0), ring of wizardry type III (0)
Spell Components (valuable): granite/diamond dust x7, mushroom/saffron/fat eye ointment x4, owl-feather crushed pearl droughts x9
Weight: 36 lb. (Light Load: 2,800 lb.)
Wealth
Platinum: --
Gold: 25,286
Silver: 2
Copper: --
Gems: --
Art/Miscellaneous: 48 assorted pieces of art, especially ancient gem-encrusted pottery (2,700)
Renown
Code of Honor: none
Honor: 15
Reputation: +0
Livestock
none