Abraxus
Concept
Campaign: Arcana Infernus
Race: Yugoloth
Subrace: Arcanadaemon
Type: Outsider (Evil, Fiend)
Class: Wizard (Transmuter)
Subclass: Transmutation Specialist
Concept: Black Sage
Level: 1
Level Adjustment: +8
XP: 0 (1,000/3,000)
Station: MM
Origin: Antiphon, Oinos (1st Gloom of Hades)
Current Residence: Noirazhan, Hale
Description
Hit Points: 128
Hit Dice: 10d8+40 and 1d4+4
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Black/Red/White
Apparent Age: 38
Real Age: 2,410
Height/Weight: 6'2"/141 lb.
Alignment: Neutral Evil
Deity: Charon
Abilities
Strength: 14 (+2)
Dexterity: 24 (+7)
Constitution: 18 (+4)
Intelligence: 34 (+12)
Wisdom: 27 (+8)
Charisma: 33 (+11)
Saving Throws
Fortitude: +12
Reflex: +15
Will: +18
Combat
Initiative: +7
Base Attack Bonus: +10/+5
Grapple: +12
Melee: +12
Ranged: +17
Armor Class *: 32=10+0+0+7+0+4+11
Armor Class (flat-footed): 25=10+0+0+4+11
Armor Class (vs. touch attacks): 28=10+7+0+11
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Combat Casting
Eschew Materials
Spell Focus (evocation)
Spell Focus (transmutation)
Scribe Scroll
Weapon Focus (ray)
Spell Penetration
Greater Spell Focus (transmutation)
Flaws
Callow
Neurotic (perfectionist)
Traits
Icy
Specialized (Craft: alchemy)
Special Abilities (Racial)
Fiendish toughness (+4 natural AC)
Outsiders' spiritual physiology
Darkvision 60 ft.
Damage resistance 10/good
Spell resistance 25
Immunity to acid and poison
Resistance to cold 10, electricity 10, and fire 10
Telepathy 100 ft.
Master magi
Metamagic mastery 2/day: Quicken/Empower any spell-like abilities (3rd-level or lower/7th-level or lower)
Summon yugoloths 1/day: 1 arcanadaemon (40% chance)
All natural or wielded weapons are considered evil for the purpose of overcoming resistances
Spell-like Abilities: At will -- arcane eye, detect magic, greater teleport (self only plus 50 lb.), magic missile, polymorph, read magic, scrying (caster level 18th)
Spell-like Abilities: 3/day -- analyze dweomer (DC 27), displacement, eyebite (DC 27), feeblemind (DC 26), greater dispel magic, power word: blind, power word: stun, wall of force (caster level 18th)
Spell-like Abilities: 1/day -- disintegrate (DC 28), gravity bomb (DC 30), meteor swarm (DC 31) (caster level 18th)
Natural weapons: 2 claws +12 (1d4+2)
Favored Class: Wizard
Special Abilities (Class)
Arcane (wizard) spells
Summon familiar
Specialty school: transmutation
Prohibited schools: enchantment, illusion
Transmutation Specialist: casting time for transmutation school spells reduced by one time increment, minimum of free action and maximum full-round action
Weapon Proficiencies: Simple, martial
Armor Proficiencies: none
Spells
Class: Wizard
Spells Per Day: 3+1/4+1/--/--/--/--/--/--/--/--
Spells Memorized (typical) *: Level 0: mage hand*, prestidigitation, ray of frost, flare; Level 1: feather fall*, shield, burning hands, ray of enfeeblement, comprehend languages; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
Spellbook #1 (pages left: 970): Level 0: resistance, acid splash, detect poison, detect magic, read magic, dancing lights, flare, light, ray of frost, disrupt undead, touch of fatigue, mage hand, message, open/close, arcane mark, prestidigitation; Level 1: shield, mage armor, comprehend languages, burning hands, shocking grasp, ray of enfeeblement, enlarge person, erase, feather fall, expeditious retreat, reduce person, alarm, protection from good, grease; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 14/7
Appraise +12, Balance +7, Bluff +26, Climb +2, Concentration +18, Craft (alchemy) +27, Decipher Script +26, Diplomacy +30, Disguise +11, Escape Artist +21, Forgery +12, Gather Information +13, Heal +8, Hide +21, Intimidate +23, Jump +2, Knowledge (arcana) +26, Knowledge (architecture) +17, Knowledge (dungeoneering) +26, Knowledge (geography) +17, Knowledge (history) +22, Knowledge (local) +17, Knowledge (nobility) +17, Knowledge (nature) +17, Knowledge (religion) +17, Knowledge (the planes) +26, Listen +22, Move Silently +17, Profession (astrologer) +13, Profession (scribe) +8, Ride +7, Search +26, Sense Motive +17, Spellcraft +36, Spot +22, Survival +8, Swim +2, Use Rope +9
Languages: Common, Abyssal, Infernal, Draconic, Elven, Undercommon, Celestial, Aquan, Auran, Ignan, Terran, Dwarven, Goblin, Aboleth, Kuo-Toan
Weapons
Weapon: +1 dagger of venom
Attack Bonus: +13/+8 or +18
Damage: 1d4+3 (4-7)
Critical: 19-20/x2
Weight: 1 lb.
Range: 10 ft.
Type: Piercing/Slashing
Notes: inflict poison on wounded victim 1/day (DC 14)
Ammunition: Daggers (1)
Armor
none
Gear
Worn Clothes: Scholar's outfit
General Gear: Backpack (2), belt pouch (.5), sack (.5), spell component pouch (2), scroll cases: 4 (2), inkpen (0), silk rope 50 ft. (5)
Home Possessions: --
Magic Items: +1 dagger of venom (1), Boccob's blessed book (1), ring of protection +5 (0), bracers of armor +5 (1), pearl of power: 1st-level (0), ioun stone: dusty rose (0)
Spell Components (valuable): --
Weight: 15 lb. (Light Load: 58 lb.)
Wealth
Platinum: 169
Gold: 5
Silver: --
Copper: --
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: none
Honor: 5
Reputation: +0
Livestock
none