Abraxus


Concept

Campaign: Arcana Infernus
Race: Yugoloth
Subrace: Arcanadaemon
Type: Outsider (Evil, Fiend)
Class: Wizard (Transmuter)
Subclass: Transmutation Specialist
Concept: Black Sage
Level: 1
Level Adjustment: +8
XP: 0 (1,000/3,000)
Station: MM
Origin: Antiphon, Oinos (1st Gloom of Hades)
Current Residence: Noirazhan, Hale

Description

Hit Points: 128
Hit Dice: 10d8+40 and 1d4+4
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Black/Red/White
Apparent Age: 38
Real Age: 2,410
Height/Weight: 6'2"/141 lb.
Alignment: Neutral Evil
Deity: Charon


Abilities

Strength: 14 (+2)
Dexterity: 24 (+7)
Constitution: 18 (+4)
Intelligence: 34 (+12)
Wisdom: 27 (+8)
Charisma: 33 (+11)


Saving Throws

Fortitude: +12
Reflex: +15
Will: +18


Combat

Initiative: +7
Base Attack Bonus: +10/+5
Grapple: +12
Melee: +12
Ranged: +17
Armor Class *: 32=10+0+0+7+0+4+11
Armor Class (flat-footed): 25=10+0+0+4+11
Armor Class (vs. touch attacks): 28=10+7+0+11
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Combat Casting
  • Eschew Materials
  • Spell Focus (evocation)
  • Spell Focus (transmutation)
  • Scribe Scroll
  • Weapon Focus (ray)
  • Spell Penetration
  • Greater Spell Focus (transmutation)


    Flaws

  • Callow
  • Neurotic (perfectionist)


    Traits

  • Icy
  • Specialized (Craft: alchemy)


    Special Abilities (Racial)

  • Fiendish toughness (+4 natural AC)
  • Outsiders' spiritual physiology
  • Darkvision 60 ft.
  • Damage resistance 10/good
  • Spell resistance 25
  • Immunity to acid and poison
  • Resistance to cold 10, electricity 10, and fire 10
  • Telepathy 100 ft.
  • Master magi
  • Metamagic mastery 2/day: Quicken/Empower any spell-like abilities (3rd-level or lower/7th-level or lower)
  • Summon yugoloths 1/day: 1 arcanadaemon (40% chance)
  • All natural or wielded weapons are considered evil for the purpose of overcoming resistances
  • Spell-like Abilities: At will -- arcane eye, detect magic, greater teleport (self only plus 50 lb.), magic missile, polymorph, read magic, scrying (caster level 18th)
  • Spell-like Abilities: 3/day -- analyze dweomer (DC 27), displacement, eyebite (DC 27), feeblemind (DC 26), greater dispel magic, power word: blind, power word: stun, wall of force (caster level 18th)
  • Spell-like Abilities: 1/day -- disintegrate (DC 28), gravity bomb (DC 30), meteor swarm (DC 31) (caster level 18th)
  • Natural weapons: 2 claws +12 (1d4+2)

    Favored Class: Wizard


    Special Abilities (Class)

  • Arcane (wizard) spells
  • Summon familiar
  • Specialty school: transmutation
  • Prohibited schools: enchantment, illusion
  • Transmutation Specialist: casting time for transmutation school spells reduced by one time increment, minimum of free action and maximum full-round action

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: none


    Spells

    Class: Wizard
    Spells Per Day: 3+1/4+1/--/--/--/--/--/--/--/--
    Spells Memorized (typical) *: Level 0: mage hand*, prestidigitation, ray of frost, flare; Level 1: feather fall*, shield, burning hands, ray of enfeeblement, comprehend languages; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    Spellbook #1 (pages left: 970): Level 0: resistance, acid splash, detect poison, detect magic, read magic, dancing lights, flare, light, ray of frost, disrupt undead, touch of fatigue, mage hand, message, open/close, arcane mark, prestidigitation; Level 1: shield, mage armor, comprehend languages, burning hands, shocking grasp, ray of enfeeblement, enlarge person, erase, feather fall, expeditious retreat, reduce person, alarm, protection from good, grease; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 14/7
    Appraise +12, Balance +7, Bluff +26, Climb +2, Concentration +18, Craft (alchemy) +27, Decipher Script +26, Diplomacy +30, Disguise +11, Escape Artist +21, Forgery +12, Gather Information +13, Heal +8, Hide +21, Intimidate +23, Jump +2, Knowledge (arcana) +26, Knowledge (architecture) +17, Knowledge (dungeoneering) +26, Knowledge (geography) +17, Knowledge (history) +22, Knowledge (local) +17, Knowledge (nobility) +17, Knowledge (nature) +17, Knowledge (religion) +17, Knowledge (the planes) +26, Listen +22, Move Silently +17, Profession (astrologer) +13, Profession (scribe) +8, Ride +7, Search +26, Sense Motive +17, Spellcraft +36, Spot +22, Survival +8, Swim +2, Use Rope +9
    Languages: Common, Abyssal, Infernal, Draconic, Elven, Undercommon, Celestial, Aquan, Auran, Ignan, Terran, Dwarven, Goblin, Aboleth, Kuo-Toan


    Weapons

  • Weapon: +1 dagger of venom
    Attack Bonus: +13/+8 or +18
    Damage: 1d4+3 (4-7)
    Critical: 19-20/x2
    Weight: 1 lb.
    Range: 10 ft.
    Type: Piercing/Slashing
    Notes: inflict poison on wounded victim 1/day (DC 14)


    Ammunition: Daggers (1)


    Armor

    none


    Gear

    Worn Clothes: Scholar's outfit
    General Gear: Backpack (2), belt pouch (.5), sack (.5), spell component pouch (2), scroll cases: 4 (2), inkpen (0), silk rope 50 ft. (5)
    Home Possessions: --
    Magic Items: +1 dagger of venom (1), Boccob's blessed book (1), ring of protection +5 (0), bracers of armor +5 (1), pearl of power: 1st-level (0), ioun stone: dusty rose (0)
    Spell Components (valuable): --
    Weight: 15 lb. (Light Load: 58 lb.)


    Wealth

    Platinum: 169
    Gold: 5
    Silver: --
    Copper: --
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 5
    Reputation: +0


    Livestock

    none